
Meander Algorithm
The meander algorithm is a combination of using mazes to allow a meandering with bresenhams line. Below you can see the actual algorithm in …

The meander algorithm is a combination of using mazes to allow a meandering with bresenhams line. Below you can see the actual algorithm in …

I recently did some work in generating rivers in a 2d game. Revisiting this work to create an exhumed river channel, I decided it might be fun to …

Source code available on github here.\n\nA recurring problem in 2d games is how to represent depth. In isometric games this is easily solved but in …

Rivers are really hard to generate for 2d top-down games for multiple reasons: Rivers primarily form based on heightmaps which are hard to display in …
Two of the most influential components to decreasing LOE in balancing game mechanics is automating the most essential parts of testing those …

I had originally written an article on how to implement PHS. Having found the maps generated slightly redundant I decided to take another look. Here …

While creating algorithms for random continent generation, I came across an old algorithm I had worked with called Coupled Map Lattice. Using that to …
When using abilities within most games the user doesn’t have any time to look for an ability name so recalling an ability quickly by an image or …
I was asked a very interesting interview question today. Lets assume you have a single page application running on n users computers as a dashboard …
I’m commonly asked why more people don’t choose angular2 which in my head I correct to angular. (we’re on angular 3 alread.. no, …